Después del pedazo TEASER, empieza el hypetrain a tope! con la primera imagen supuestamente in-game (y reportaje en breve con más foticos y detalles), lo poco que se sabe por el momento… será 3D (que si me lo dicen sin la imagen de arriba me corto las venas… pero viendo como lucirá ( ^3^) ñiaaaaaaaa!) pero con el sistema clásico 2D, 6 botones, 3 puños + 3 patadas…
Ryu, Ken, <3 Chun-li, Dhalsim. . . confirmados, del resto de los luchadores no se sabe nada (QUEREMOS A BLANKA!), lo desarrolla un equipo interno de Capcom y su target es igualar en jugabilidad al mítico StreetFighter 3 Third Strike! ( ^_^) eso lo quiero ver yo!
Sin plataforma confirmada, saldrá para todas XD fijo! asi que en breve lloverán las hostias en el Live ( ¬o¬)==D(x,x!)
En breve, la nueva expansión de EVE Online! Para PC, MAC y Linux
Dec. 5 for Trinity
Nueva ampliación con nuevo engine (y lavado de cara en general) para el MMO más raro que hay pululando por aqui… en su día me resulto una castaña, con un tutorial muuuuuy largo y muuuuuy aburrido, para luego terminar minando, minando y minando. Pero investigando un poco sobre el juego y como ha evolucionado desde aquella primera versión, encuentro cosas que me hypean bastante para probarlo de nuevo… sacado de jugadores de EVE que postean por NEOGAF.
“Eve can actually be the least time consuming MMO in the world, or at least possible to play in the background with somewhat minimal interactivity. There’s no grinding for skills (you set them to train and they do so automatically, whether you’re logged in or not), the only thing you have to do is make money, which can be done via missions, freighting shit, or mining, none of which is particularly dangerous (well missions, sorta), depending on where you are.”
“Mining *is* monotonous, but it’s something you really only have to do in the tutorial / early days to get a feel for various module use & ISK (In-game currency) generation. “
“I don’t wanna work for no sticking stuck-up corp! Guess what, you don’t have to, some corps are ultra organized and will dish out roles, some are collections of people just doing there own thing, some are industrial, some are commerce based and some are PvP based, some are full mixes with freedom to mix and match your playstyles at the drop of a hat. Some people stay forever in NPC starting corps and stay independent.”
It *is* hardcore, you’re not gonna jump into successful PvP without 2-3 months Skill Point training under your belt. But unlike other MMO’s, 3-4 Low SP players in Frigs can tear apart a much MUCH more experienced player in a Battleship without too much trouble, Big ships have weaknesses that no skill points can help with.
There is much more than people get to hear about in-game, Ship racing, Explorarion, Alliance warfare and more. It’s no picnic, but it can be fun if you find something you do enjoy ingame, theres lots of options.”
. . .
Y algo de lo que no tenía ni idea sobre EVE Online
“It’s one of the few MMO’s to turn the micropayment/subs model on it’s head, as it’s possible via Game Time Cards to trade your In Game Currency for Cards, meaning you pay your monthly subs with ISK! (About 3-400 Million ISK for a 90 day gamecard)”
( O_O) parece ser que puedes llegar a comprar dias de juego con dinero del juego! Por supuesto son cifras enormes pero la posibilidad existe!
This was a triumph I making note here: HUGE SUCCESS. It’s hard to overstate my satisfaction. Aperture Science. We do what we must because we can. For the good of all of us. Except the ones who are dead.
But there’s no sense crying over every mistake. You just keep on trying till you run out of cake. And the Science gets done. And you make a neat gun. For the people who are still alive.
Addendum:
I’m not even angry. I’m being so sincere right now. Even though you broke my heart. And killed me. And tore me to pieces. And threw every piece into a fire. As they burned it hurt because I was so happy for you! Now these points of data make a beautiful line. And we’re out of beta. We’re releasing on time. So I’m GLaD. I got burned. Think of all the things we learned for the people who are still alive.
Addendum Addendum:
Go ahead and leave me. I think I prefer to stay inside. Maybe you’ll find someone else to help you. Maybe Black Mesa… THAT WAS A JOKE. FAT CHANCE. Anyway, this cake is great. It’s so delicious and moist. Look at me still talking when there’s Science to do. When I look out there, it makes me GLaD I’m not you. I’ve experiments to be run. There is research to be done. On the people who are still alive…
PS: And believe me I am still alive. PPS: I’m doing Science and I’m still alive. PPPS: I feel FANTASTIC and I’m still alive.
FINALTHOUGHT: While you’re dying I’ll be still alive.
FINAL THOUGHT PS: And when you’re dead I will be still alive.
Sólo llevo una hora de juego (acabo de iniciar la que será la trama gorda… o eso parece), he creado a mi personaje (un rumano asesino) y metido unos cuantos tiros.
Por ahora sólo puedo afirmar que la OST es de lujo, muy en la línea de Blade Runner, la música que suena en el menú de inicio es de palotismo garantizado 100%… en breve la ponen a la venta, asi que a por ella de cabeza!
Hoy he ido a comprarme el Super Mario Galaxy de WII… y me encuentro con
Super Mario Galaxy (WII)
Ratchet & Clank (PS3)
Lair (PS3)
Assassin’s Creed (X360)
Crysis (PC)
Final Fantasy Tactics (PSP)
amos un presupuesto de más de 300 euros que necesitaba para salir de alli contento!!! Qué dura es la vida del adictorl, y lo fuerte es que la semana que viene llega Mass Effect (X360) XD menuda traca.
Al final “sólo” han caido Super Mario Galaxy y Ratchet & Clank, sobredosis plataformera para quitarme el mono del Portal + Halo 3.
En breve pondré unas impresiones del Galaxy, lo mismo hace que no venda la Wii… ¿lo conseguirá?
Mua ha ha ha por ahora no puede tener mejor pinta!
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